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May 12, 2010 00:00
How much should I charge?
By jfeld
John Feld's InDesign Club

I recently received this form a InDesign Basics student (sorry this is so long!):Question regarding student design rates. A friend who saw my Sessions design portfolio asked if I'd help her company out with a few design assignments (flyer, stationery etc). and inquired about my "rate". I am only about 35% complete with my graphic design certificate, so I'm not sure how to come up with a fair rate. Google searches turn up anywhere from $15 - $30/hour or a minimum of $200 for a logo (couldn't find any flat pricing benchmarks for other design pieces). Would this be reasonable? Or is it unethical to charge at this point since I'm really at an "intern's" level of design experience, if even that. Perhaps I take on the work for

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Apr 06, 2010 18:23
Magic the Gathering: Online
By tgantzler
Game Art and Design with Todd Gantzler

My interest in the collectible card game Magic: The Gathering has a lot of tie-ins to my interest in digital games, especially in terms of the study of game design.  Games in different media can have a great deal in common.  One thing I find particularly interesting about MTG is that the game has a long history of serious balance issues.  This is not actually uncommon, with some of the most popular games commonly critiqued by their biggest fans as having balance issues of their own.  Races and classes in World of Warcraft for example are considered overpowered, and to affect the balance of the game; Paladins for example.  Like MTG, the developers of WoW frequently make adjustments to the power of certain races an

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Mar 31, 2010 13:51
Bright Spots in a Dark Month for Games
By tgantzler
Game Art and Design with Todd Gantzler

It has been an interesting month, with Switzerland banning violent games, and Venezuela's Chazev making extremely negative comments about games in a country that has also banned violent games.  This was followed up by news that Germany seems to be moving toward a similar ban. Adult rated games have been illegal in Australia for some time now, but support for an adult rating and legalization of adult games gathering widespread support..  This could be good news for the Australian games industry, Australian gamers, and the world games market. - http://www.mcvuk.com/news/37558/AUS-Widespread-support-for-R18 Buddhist leader Karmapa Lama Trinley Dorje, according to The Times of India, has said that all human being, including B

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Mar 29, 2010 17:28
Now Germany Takes Aim at Games!
By tgantzler
Game Art and Design with Todd Gantzler

This has become "Countries Around the World Attack Games" month!  My last 2 journal posts concerned Switzerland and Venezuela banning violent games.  Now in Germany 16 interior ministers are calling for a ban on violent games.  Germany had school shootings in March that have been linked to violent video games.  Such a ban would be a disaster of course for German game developers, and ut b dent in European game profits.  It could also lead to a call for a ban on violent games in the entire EU. - http://www.mcvuk.com/news/34643/GERMANY-Calls-for-violent-games-ban Todd GantzlerFacultySessions Online School of Game Art

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Mar 28, 2010 21:14
Getting the Camera Prepared for a Shoot
By kenm
Digital Photography with Ken Milburn

Here are nine things you should make sure you do to make sure that you and your camera are ready for most any shooting situation: (1)   Make sure your memory cards have been downloaded and formatted.        Do this at the end of every shooting day. If you’re away from home base, be sure to     take along either a laptop or a portable hard-drive with a built-in card reader. The latter will easily fit a camera bag or camera vest.(2)  Make sure your lens and viewfinder are clean.        Brush off the dust. Use a very soft camel hair brush that has a cap you can close to keep it clean when not in use.        Spray a

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Expert Interview: Ella Tjader is a Scotland-based Illustrator (and a Sessions grad!) who specializes in fashion and decorative illustration. We spoke to Ella about her creative process, working with clients, and how she built her booming career from the comfort of her own studio... read
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